Trailer
Introduction
O.S.T (Operation Space Travel) was the fourth game project I made during my education at The Game Assembly. It is a top-down game based on Tunic made in just 8 weeks. The game was made in The Game Assembly’s in-house engine (TGE) with levels being exported from Unity. The player character is a mouse and your goal is to build a rocket out of household objects to reach the moon that’s made of cheese!
Key Contributions
- Enemies
- Player & Camera
Highlights
Enemies
The enemies in the game are based on enemies from Tunic with one being melee and one ranged. Due to the short length of the project we tried to keep a low scope so both enemies had pretty simple behaviours. The melee enemy just moves towards the player and attacks when in range and the ranged enemy tries to keep a desired distance and shoots projectiles when inside the threshold, an effect that took some fine-tuning to avoid it looking jittery. To speed up iteration for the level designers I created scripts in Unity with exposed variables in the inspector that would be exported with the level and then read by the JSON parser.
Melee Enemy
Ranged Enemy
Player & Camera
Player and Camera metrics closely followed the reference game’s metrics. Just like with the enemies I made Unity scripts with editable variables so level designers could fine-tune the values to match Tunic exactly. It was very fun working with a charming character able to run, dash and hit enemies with their trusty screw!