Trailer
Introduction
I Am Ambulance was the very first game project I was a part of at The Game Assembly. It’s an endless runner game based on Subway Surfers made in the Unity engine where you play as an ambulance trying to get to its patient while driving on increasingly hellish roads.
Key Contributions
- Player Movement
- Falling Lamp-post
Highlights
Player Movement
My main task for the first few weeks was making the player’s movement which was closely based on the reference game. I decided to switch the player’s jump from being force based into deriving from an animation curve after speaking with the level designers. A curve for jumping along with one for the sideways movement made it easier for them to tweak values in a more direct way compared to trial and error with forces.
Curve in inspector
Player movement
Falling Lamp-post
Lamp-posts are a decoration throughout the game but on later levels some start to fall down in front of the player. I made it so the exposed variables in the inspector were rendered in the editor using Unity’s gizmos, this made it so level designers could easily see where the falling lamp-posts would start falling instead of just seeing a distance.